Showing posts with label KOF. Show all posts
Showing posts with label KOF. Show all posts

Thursday, August 26, 2010

More than 12000 users!

According to these stats more than 12000 people have, as of this writing, downloaded a copy of any of the games that are available for Wii through the Homebrew Browser!

Most of them have downloaded the impressive "King of Fighters: Flames of Courage" game and as more great BennuGD games get packaged for the Wii that figure should just keep increasing.

I shall soon package and upload Puzsion, you can see it running on my Wii below:


I'm also eager to get Pixjuegos' excellent PixPang and Pixbros running on the Wii again, I really enjoy playing them. The author is busy porting his game to the Caanoo right now, but he's promised he'll get the games running on the Wii ASAP.

Monday, August 23, 2010

Impressive KOF v5f video and Wii version download link!

If you like this video of "King of Fighters: Flames of Courage v5f", a game for Wii made with BennuGD (of course)...


...you can get the full Wii version from here.

Project webpage here.


PS: This version fixes a couple of bugs from the previous 5e version, which was also available for the Wii, full source code is available.

Wednesday, April 28, 2010

Progress

Even if I've not written about it lately, there's been some very interesting progress lately.
I released alpha 5 of Bennu, which includes and improved version of mod_wpad. This new version allows you to query your Wiimote for the raw accelerometer data, make it vibrate...
A few days later, my brother found the cause of the bug that was triggered when using save and load. I released alpha5~1 which solved it and integrated mod_iconv (a wrapper around iconv I created some time ago).

For alpha 6, I'm working on making module loading dependant on your code. Right now, all the bits from all the supported modules are loaded when you fire the interpreter.
This is suboptimal as you may end up initializing things you won't be using later; and memory is an important concern in this particular platform. So, from alpha 6 on, if you want to use the functions in -say- mod_wpad, you'll have to import it.
This'll make the code more compatible with upstream Bennu, and less cluttered.
Also, mod_wpad will be expanded to allow reading the data from the Nunchuk's accelerometers and a way to find the appropriate resolution for each Wii.

Now, some people have been working with the latest alphas in the BennuGD forums, and they've shown the things is quite usable, already.
Have a look at this video by BomberLink that shows an arcade game he's currently working on where he's using accelerometers to control the main character.

Also, Me Matsusaka has ported his KOF Flames of Courage v5 (a King of Fighters clone) to the Wii. You can get it here:
http://www.megaupload.com/?d=ZZKFY5VL

I have not tried it myself, but hope to do it this evening :)