Showing posts with label opera. Show all posts
Showing posts with label opera. Show all posts

Tuesday, January 4, 2011

Beta 3 released

I've uploaded some binaries I like to call beta 3. Chnages from previous beta include:
  • Proper support for the Wii Balance Board (see here for a usage example). Thanks to the guys from devkitpro for fixing this in the latest libogc 1.8.6
  • Default sound frequency has been changed from 32KHz to 48KHz. Had to do it because newer versions of VLC refused to resample the audio to 32KHz. Also many popular audio programs seem to handle 48KHz sound much better than 32KHz ones. Please note that as OGG Vorbis sound playback was failing, you are now encouraged to use MP3 and module music formats instead.
  • Updates from upstream Bennu. I've re-sync'ed many things from upstream BennuGD. Please note that this build corresponds to revision 146 from SVN, and not the current one (190). The changes between this versions derive from the SDL 1.3 support I added to trunk to gain iOS compatibility and I most probably broke something so latest code is not working as expected. I'll fix this soon.
  • Bennu can now open websites if the user has installed the (free) Internet channel.
  • Some other misc bugfixing.
Hope you enjoy the changes and the proper balance board support and sorry for changing the default sound freq. it was just needed.

You can find the binaries here.

Saturday, November 27, 2010

Starting the Opera browser in your Wii from your BennuGD games

The Internet Channel is a Nintendo-sanctioned port of the popular Opera browser that has been free to download for your Wii for quite some time.
With the latest builds of Bennu for the Wii, you can now launch any webpage you want from your code. To do so, just add the following line in the appropriate place:

exec(_P_NOWAIT, URL, 0, 0);

And the Internet Channel will open URL. Just remember that your game will quit right after that call and do as needed for a clean shutdown (saving gamestate, unloading resources...).