Wednesday, May 18, 2011

BennuGD for mobile blog, more games

I've created a new worklog on using BennuGD to create games for mobile devices. The binaries published there share the same code base as those for the Wii and also come in a monolithic package.
I've written a few articles there already, so be sure to give them an eye if you're interested in creating games for mobile devices.
You'll notice that most articles are iOS-centric, but fear not Android fans! an Android port is underway and once it's usable, I'll post more info for you too.

Just a small note, iOS & Android usually work on little-endian chips so the DCBs created in your Wii just won't work there, on the bright side you can use the DCBs compiled in any other little-endian machine (your computer, that is) in you pocket computer.

Without further ado:

Hope you like it.

PS: I'll update some games soon.

Saturday, May 14, 2011

BennuGD to change license to Zlib (you can now create console games with BennuGD)

Good news everyone!

BennuGD has changed license to Zlib. What this means is that you can now use BennuGD to create commercial games for any popular consoles.
In particular, you can now create BennuGD games for the Wii and publish them through the official channels. To do so, you need to be a registered Nintendo developer (conditions and application forms at Wario World). You won't be able to use the binaries I provide here through the original channels, as you'll need to use Nintendo's own SDK.
If you've got a developer license for the Wii or any other major console and want to see BennuGD ported to that platform in order to rapidly create wonderful games, drop me a line; we might be able to help each other.

Monday, May 2, 2011

bennugd-monolithic ported to Xbox

A user by the nick of A600 has ported the bennugd-monolithic code to the original Xbox console (the one with the Intel processor, not the Xbox 360) for the purpose of running Streets of Rage Remake there.
You can grab everything needed to run the game there (the package includes full source code and a Visual Studio solution for compiling the code) from here.

A bit off-topic, but I thought it might be of interest to some of you.