Good news everyone!
BennuGD has changed license to Zlib. What this means is that you can now use BennuGD to create commercial games for any popular consoles.
In particular, you can now create BennuGD games for the Wii and publish them through the official channels. To do so, you need to be a registered Nintendo developer (conditions and application forms at Wario World). You won't be able to use the binaries I provide here through the original channels, as you'll need to use Nintendo's own SDK.
If you've got a developer license for the Wii or any other major console and want to see BennuGD ported to that platform in order to rapidly create wonderful games, drop me a line; we might be able to help each other.
Showing posts with label console. Show all posts
Showing posts with label console. Show all posts
Saturday, May 14, 2011
Wednesday, March 3, 2010
A few videos of Bennugd-wii in action
Below are a couple of videos I've created with my phone (sorry for the blurriness).
The first one runs this code & shows the cursor moving after applying a graph I loaded from a PNG image. The video has no audio, but there's some music in the background, too.
If you look closely you might be able to see that the colors in the mouse cursor are wrong, that's a result of some endianess issues I must solve.
The second video shows some text being written in the Bennu standard font (although others should work, too) and in red colour. When you press the right mouse button (button B in your wiimote) the text moves to a random position.
This one also plays some music. You can find the code here.
I have removed the console initialization code because it caused artifacts, as SDL is the one that initializes all the graphics stuff now.
So, when I solve the signal&endianess bugs and integrate just one more module (mod_grproc) most of the 2D games created with Bennu should start to be playable!
The first one runs this code & shows the cursor moving after applying a graph I loaded from a PNG image. The video has no audio, but there's some music in the background, too.
If you look closely you might be able to see that the colors in the mouse cursor are wrong, that's a result of some endianess issues I must solve.
The second video shows some text being written in the Bennu standard font (although others should work, too) and in red colour. When you press the right mouse button (button B in your wiimote) the text moves to a random position.
This one also plays some music. You can find the code here.
I have removed the console initialization code because it caused artifacts, as SDL is the one that initializes all the graphics stuff now.
So, when I solve the signal&endianess bugs and integrate just one more module (mod_grproc) most of the 2D games created with Bennu should start to be playable!
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