Tuesday, June 5, 2012

Compiling the Wii port with the official monolithic code (Part II: BGDI)

So this is what the official monolithic version of bgdi looks like when compiled for the Wii and run without arguments.

It's noteworthy that it's a complete version of BennuGD: all and only the official modules are built in: I'll still have to merge unofficial modules (mod_wpad, mod_chipmunk) before doing a proper release but this is a completely up to date build of BennuGD.

I'll run a few tests and in case everything is working as expected I'll drop the binaries here for you to play.

[EDIT] Sorry, no release for you today: Modules are loading and some functionality is there, but there's some major stuff not working and I need to fix it before releasing anything useful :(


owen said...

it must have been a nightmare to pack it all in to the wii

Anonymous said...

mod_wpad, mod_chipmunk be very important for BennuGD monolith.
Maybe an update to Chipmunk 6.1.1 is usefull for BennuGD too?

Joseba García Etxebarria said...

As said, games seem to be loading but resources aren't. I'd say it's a problem with the directory bennugd is looking at but I have to check.

After I've fixed that I'll do a release that only includes the official binaries for you to test and, if it's OK I'll then release a new one with mod_chipmunk and mod_wpad.

I'll also update mod_chipmunk, yes. It's high time I did thT.