Tuesday, June 5, 2012

Compiling the Wii port with the official monolithic code (Part II: BGDI)

So this is what the official monolithic version of bgdi looks like when compiled for the Wii and run without arguments.

It's noteworthy that it's a complete version of BennuGD: all and only the official modules are built in: I'll still have to merge unofficial modules (mod_wpad, mod_chipmunk) before doing a proper release but this is a completely up to date build of BennuGD.

I'll run a few tests and in case everything is working as expected I'll drop the binaries here for you to play.

[EDIT] Sorry, no release for you today: Modules are loading and some functionality is there, but there's some major stuff not working and I need to fix it before releasing anything useful :(


owen said...

it must have been a nightmare to pack it all in to the wii

Anonymous said...

mod_wpad, mod_chipmunk be very important for BennuGD monolith.
Maybe an update to Chipmunk 6.1.1 is usefull for BennuGD too?

Joseba GarcĂ­a Etxebarria said...

As said, games seem to be loading but resources aren't. I'd say it's a problem with the directory bennugd is looking at but I have to check.

After I've fixed that I'll do a release that only includes the official binaries for you to test and, if it's OK I'll then release a new one with mod_chipmunk and mod_wpad.

I'll also update mod_chipmunk, yes. It's high time I did thT.