Showing posts with label bennugd_mobile. Show all posts
Showing posts with label bennugd_mobile. Show all posts

Tuesday, September 13, 2011

Updated binaries

As you might now from the BennuGD-mobile blog, my most recent work on BennuGD has been focused on using the monolithic architecture I created for the Wii port to engineer the Android & iOS ports.
While most of the work has gone into those, the Wii port has also received all the updates from upstream BennuGD and the other day I made some test binaries just to check that the Wii code still compiles as it should.

I'm releasing these untested binaries just in case they're useful to anybody, but please be aware that they might expose bugs and eat your homework. Apart from that, they feature the latest and greatest in BennuGD featureness.

Grab the updated binaries from here.

[Update] Ups! Looks like I screwed up something with the binaries! thanks a lot to beredezebe for testing them.

Wednesday, May 18, 2011

BennuGD for mobile blog, more games

I've created a new worklog on using BennuGD to create games for mobile devices. The binaries published there share the same code base as those for the Wii and also come in a monolithic package.
I've written a few articles there already, so be sure to give them an eye if you're interested in creating games for mobile devices.
You'll notice that most articles are iOS-centric, but fear not Android fans! an Android port is underway and once it's usable, I'll post more info for you too.

Just a small note, iOS & Android usually work on little-endian chips so the DCBs created in your Wii just won't work there, on the bright side you can use the DCBs compiled in any other little-endian machine (your computer, that is) in you pocket computer.

Without further ado:

Hope you like it.

PS: I'll update some games soon.