The date has arrived and the game submitting phase for the Nintendomax Wii Dev Competition 2011 is now over and at least one BennuGD game has been submitted: La Momia que Fuma's
La Momia que Fuma (Momia, for short) is well known for his unique drawing style and his humorous games. He won last year's BennuGD/GPH game programming compo with EEEEK! EEEEEK! HOOOOOOK!!!. I already blogged about the game and its Wii version in this blog enntry.
You can see a video of his new game below (thanks to Cid2Mizard!).
Showing posts with label eek. Show all posts
Showing posts with label eek. Show all posts
Thursday, June 2, 2011
Mr. Sitwell in Turbo WC Magical Adventure
Labels:
bennugd,
contest,
eek,
lamomiaquefuma,
wii
Monday, November 15, 2010
WIP sign for your games
When we released the EEEEK! EEEEEK! HOOOOOOK!!! preview, many people liked it and took it for what it was with bugs and all.
Many people downloaded it and found it playable to the point that some user uploaded the preview to the Homebrew Browser, the author of the game grew concerned that many people would play a pre-release version of the game that contained known bugs and featured no notification on that regard.
The final version of the game for the Wii was released a few days later with many enhancements and all the known bugs fixed, but we were left with the doubt of whether many people wouldn't upgrade from the pre-released version just because they thought it represented the overall quality of the game.
That's why, for the launch of a Pix Bros preview (coming later today) I've created a pretty straightforward sign, which can be seen below:
Many people downloaded it and found it playable to the point that some user uploaded the preview to the Homebrew Browser, the author of the game grew concerned that many people would play a pre-release version of the game that contained known bugs and featured no notification on that regard.
The final version of the game for the Wii was released a few days later with many enhancements and all the known bugs fixed, but we were left with the doubt of whether many people wouldn't upgrade from the pre-released version just because they thought it represented the overall quality of the game.
That's why, for the launch of a Pix Bros preview (coming later today) I've created a pretty straightforward sign, which can be seen below:
And here's the original SVG image. It probably won't display correctly in your browser, it works just fine with Inkscape. Feel free to add it to your projects (even if they're not Wii-related) and treat the image as public domain.
For example, here's what Pixel you'll see in Pix Bros when you download the preview:
Enough, will be back with some real news (Pix Bros pre-release, a code status update and I'll tell you how to open web addresses from your games directly in your Wii!) later today.
Labels:
bennugd,
beta-testing,
eek,
pixbros,
pixjuegos
Monday, August 16, 2010
EEEEK! EEEEEK! HOOOOOOK!!! version 1.2 released for Wii!
I've just committed the last changes to EEEEK! EEEEEK! HOOOOOOK!!! and I've finished uploading it.
We're calling this version 1.2 and includes quite a few changes from what you could see in the preview version. Most of them are small bug fixes, but there are a few graphical changes that are important for the game consistency too (Wii specific controls in the tutorial, for example).
You should also expect a minor update soon which should bring a few extra features such as warning the user when the batteries of the Wiimote are about to drain.
You can get the game from here, and it should be soon in the Homebrew Browser, too.
We're calling this version 1.2 and includes quite a few changes from what you could see in the preview version. Most of them are small bug fixes, but there are a few graphical changes that are important for the game consistency too (Wii specific controls in the tutorial, for example).
You should also expect a minor update soon which should bring a few extra features such as warning the user when the batteries of the Wiimote are about to drain.
You can get the game from here, and it should be soon in the Homebrew Browser, too.
Thursday, August 12, 2010
EEEEK! EEEEEK! HOOOOOOK!!! preview video
An anonymous reader has uploaded a video showing the eek preview I uploaded the other day running on his Wii. Thanks a lot for your support!. Here it is:
I'll soon upload a final version of the game to the proper channels with some minor changes made by the original author, including changes to the initial tutorial so it doesn't show a mouse cursor, but a Wiimote.
I'll soon upload a final version of the game to the proper channels with some minor changes made by the original author, including changes to the initial tutorial so it doesn't show a mouse cursor, but a Wiimote.
Wednesday, August 11, 2010
Preview of EEEEK! EEEEEK! HOOOOOOK!!! released for Wii
[EDIT] This is old, get the final release from here.
I've just uploaded a preview release of EEEEK! EEEEEK! HOOOOOOK!!! for the Wii to megaupload. I haven't yet uploaded it to more proper channels as there are still some annoying bugs to iron out; nothing critical, but the lasers seem to be a little bit out of control. For the rest, I believe it works pretty well.
I've modified the code a bit to detect clicking even when the Wiimote is not pointing at the screen and a remapped a few Wiimote buttons to their respective functions. Which reminds me that I should create a version of jkeys.lib specifically for the Wii :)
You can get your copy from
PS: If anyone can upload a short video/photos of the game running on his Wii, I'd be really grateful as I don't currently have the means to record the videos myself. Please post them in the comments section and I'll post them :)
Labels:
bennugd,
beta-testing,
eek
Friday, August 6, 2010
Beta 2 released!
I've just uploaded Beta 2 of the BennuGD for Wii interpreter.
More details&test version using libELM to come soon, please note there's a known endianess bug when using short data types (like BYTE others possibly affected too) in local variables. For the moment, please replace them with INT and things should work fine.
PS: I'll also upload EEEEK! EEEEEK! HOOOOOOK!!! & Puzsion for Wii soon :)
More details&test version using libELM to come soon, please note there's a known endianess bug when using short data types (like BYTE others possibly affected too) in local variables. For the moment, please replace them with INT and things should work fine.
PS: I'll also upload EEEEK! EEEEEK! HOOOOOOK!!! & Puzsion for Wii soon :)
Labels:
bennugd,
beta-testing,
byte-order,
eek,
puzsion,
wii
Wednesday, March 31, 2010
libkey, mod_key & a few shots
I've integrated the keyboard handling functions. I've not tested them on a real Wii yet, but the same code in my Linux box seems to be working fine.
As I wrote earlier today, I wanted to share some screenshots of actual games with you.
The first one comes from a fighting game called "Fostiator" (don't ask) which is a very old fighting game that came as an example for the program that inspired Fenix and then Bennu:
As I wrote earlier today, I wanted to share some screenshots of actual games with you.
The first one comes from a fighting game called "Fostiator" (don't ask) which is a very old fighting game that came as an example for the program that inspired Fenix and then Bennu:
The code is the same one you'll be using in your Wii and should work just like it, with the sole exception of the endianess bug that'd make colours look pretty broken right now.
The following screenshot comes from a game called "EEEEK! EEEEEK! HOOOOOOK!!!" by Gabriel Garrote and won the first BennuGD/GPH game programming contest. I had to patch this one a little bit so that it wouldn't use some functions found in mod_wm, but the rest of the code is untouched.
The main motivation behind testing this code is to be able to play some cool games in my computer. The "other" motivation is to test the scroll functions.... Well, here's the result:
As you can imagine, the scroll is pretty much broken right now. There's a lot of working code there, however! :)
I will let you know when I fix the libscroll code, in the meantime, you might like to play Gabriel Garrote's EEEEK! EEEEEK! HOOOOOOK!!!.
Seriously, it's a great game (that you'll soon be playing in your Wii :).
PS: One more
Labels:
eek,
fostiator,
libkey,
libscroll,
mod_key,
mod_scroll,
mod_wm,
screenshots
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